Shield Mechanics:
Heroes of Mavia utilizes a dynamic shield mechanism that has a direct relationship with a player’s trophy count. This increases the overall difficulty of maintaining a higher trophy count. Players are incentivized to maintain a higher trophy count because it can lead to more competitive matches which may reward the players with more loot than low trophy count matches. High trophy count will also play a part in seasons and season rewards, which are planned in the future.
Let’s explain how shields work in respect to trophy count and damage done during a battle.
When a player first creates a Mavia base, you are given a 48 hour shield. This allows players breathing room to get through the tutorial, gather some starting resources, and initiate some beginning actions before battle begins!
Another big relationship in Heroes of Mavia is when your base is attacked. When another player attacks your base, there are 4 tiers of outcomes that can occur regarding shield.
This should not be confused with stars and trophy counts, which operate a little differently than the relationship of damage to shields. The outcomes that can occur regarding trophies are listed below. They are a zero sum relationship, so the attacker and defender always gain/lose the same amount. This is displayed below when comparing attacker results to defender results
Attacker Example
0 stars - loss of trophies for the attacker (-12 trophies)
1 star - 1/3 of the available trophies from the match is gained (+7 trophies)
2 star - 2/3 of the available trophies from the match is gained (+14 trophies)
3 stars - 100% of the available trophies from the match is gained (+21 trophies)
Defender Example
0 stars - gain of trophies for the defender (+12 trophies)
1 star - 1/3 of the available trophies from the match is lost (-7 trophies)
2 star - 2/3 of the available trophies from the match is lost (-14 trophies)
3 stars - 100% of the available trophies from the match is lost (-21 trophies)
Lastly, we want to make it clear and transparent the relationship between trophy counts, league rank, and shield given works. The entire table is listed below.